Added Realism For Vehicles 1.3.2.0 Mod — FS19 Mod
FS19FS19 Mods

Added Realism For Vehicles 1.3.2.0 Mod

August 18, 20260 downloadsVerified Clean

About Added Realism For Vehicles 1.3.2.0 Mod (FS19 Mod)

Complete overview, key features, and compatibility guide for Farming Simulator 19.

The Added Realism For Vehicles 1.3.2.0 Mod is an officially tested FS19 mod designed specifically for Farming Simulator 19 players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth multiplayer compatible integration.

Downloaded over 0 times, this addon has been community-verified for clean performance on Windows PC & Mac systems.

Mod Details & Release Notes

The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten!

Wheels: In the base game many vehicles does not take tiretype into consideration making for example the lizard pickup truck recive unrealistic high friction at all ground types. This mod fill the missing data based on tiretrack index making it universal. Different tiretypes now act completely different on different ground types and suffers differently on rain and sinking into the ground. This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS! Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state. Adds rolling and sideway resistance meening: More wheel load, small tires and soft ground = more force needed for pulling or pushing. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. Wheels now dig down into the ground.

Implements: Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type. Balers and loading wagons uses power based on fillspeed.

1.1.0.0: Increased sink of wheels, this will make it harder to pull small wheels in soft ground. Added missing information about balers and loading wagons use power based on fillspeed. The power added by fillspeed is now based on the mass of the mateial, grass needs more power then straw for example. Slightly increased friction of street tires. Added the wheel digging into the ground if no traction. Removed gearbox.

1.2.0.0: Added support for “REA Dynamic dirt”, driving into standing water created by “REA Dynamic dirt” decrease friction and increase sink of wheels. Decreased power added by fillspeed with 25%. Decreased sink in rootcrops from 0,15m to 0,1m. Added a minimum sideway resistance to make vehicle more stable. Resolved issue where crawlers sufferd of extreme rolling resistance and low friction.

1.3.0.0: Decreased the loss of friction for STREET tires in field when sinking into the ground. Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field. Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels. Center of gravity position lenght wise is adjusted closer to wheel axel. Front axel is no longer by default locked when a frontloader is attached. Changed GUI.

1.3.1.0: Fixed console only showing two lines. Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not each fillunit individually. Center of gravity length wise is now only changed for motorized vehicles. Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel.

1.3.2.0: Added a minimum wheel size to be effected by REA, very small wheels will get lesser effect by REA. Center of gravity is now only changed during loading of vehicle, this corrects the “moon” effect of some vehicles. If center of gravity is adjusted by vehicle customizing this data is now not ignored.

Key Features & Performance Highlights

Realistic SimulationAccurate physics, authentic sounds, and working animations.
Multiplayer CompatibleTested 100% clean for co-op games and multiplayer compatible support.
Easy InstallationPlace the .zip directly into the mods folder — do not extract.
High FPS OptimizationPolygon and texture optimized to preserve game framerates.

Frequently Asked Questions (Added Realism For Vehicles 1.3.2.0 Mod)

Q: Is Added Realism For Vehicles 1.3.2.0 Mod free to download?

A: Yes! All Farming Simulator 19 mods on Farming Simulator Mods are 100% free to download without subscription requirements.

Q: Which game does Added Realism For Vehicles 1.3.2.0 Mod support?

A: This mod is built and verified for Farming Simulator 19.

Q: Is Added Realism For Vehicles 1.3.2.0 Mod safe and virus-scanned?

A: Every uploaded file is verified to ensure zero malware, clean configurations, and safe execution across all supported platforms.

Unlock Download Link

To download Added Realism For Vehicles 1.3.2.0 Mod, click the Like button below to reveal the direct download URL.

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Specifications & Mod Metadata

Farming Simulator 19 Mod
Mod TitleAdded Realism For Vehicles 1.3.2.0 Mod
Game VersionFarming Simulator 19
Categoryfs19-mods (Other)
Release DateAugust 18, 2026
Multiplayer & Server100% Compatible
File StatusClean & Scan Passed

How to Install Added Realism For Vehicles 1.3.2.0 Mod (Farming Simulator 19)

  1. Click the Like button above to reveal and copy the direct download link.
  2. Download the .zip mod file to your computer.
  3. Copy the downloaded .zip file (do NOT unpack unless instructed).
  4. Paste it into your Farming Simulator 19 mod folder:
    Documents/My Games/FarmingSimulator2019/mods/
  5. Launch the game and activate Added Realism For Vehicles 1.3.2.0 Mod in the mod selection menu.

Mod Specifications

Date Published

August 18, 2026

Total Clicks

0 downloads

Main Category

FS19 Mods

Subcategory

Other
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