
Courseplay v6.03.00038 Mod
About Courseplay v6.03.00038 Mod (FS19 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator 19.
The Courseplay v6.03.00038 Mod is an officially tested FS19 mod designed specifically for Farming Simulator 19 players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth multiplayer compatible integration.
Downloaded over 0 times, this addon has been community-verified for clean performance on Windows PC & Mac systems.
Mod Details & Release Notes
6.03.00038 Bale unload fixes #5837 (#6798) Check bale height when unloading bales to find the spot to unload.
6.03.00034 Convoy for lands pattern fixed Fixes a minor issue when using convoy (multitool) with lands or other patterns with wide turns where the vehicle in the front let the one behind it pass after a turn.
6.03.00033 Plow and weather fixes combines lower header after the rain stops, fixes #5039 Reintroduced manual working width configuration. Can now be configured in XML, fixed SPSL9 working width, fixes #6738 Added back that we need a mouse cursor, but now we can use any cursor and not only CP. fixes #6735
6.03.00032 Convoy and attach/detach fixes Better progress calculation for convoy mode (fixes #6011) Reset mode when detaching/attaching implements (fixes #6726). This caused some implements not reversing correctly.
6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable.
Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor.
Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle
in a multitool configuration where the course begins close to a corner.
6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102
6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle
6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer.
When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle.
Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC.
Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible.
Few proximity sensor and vehicle size fixes
Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the
misconception that the direction node is always on the root node,
it is not, the direction node is the turning node, usually sits between the non-steered wheels.
6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket
6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that
an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern.
Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland.
6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to,
for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.
Key Features & Performance Highlights
Frequently Asked Questions (Courseplay v6.03.00038 Mod)
Q: Is Courseplay v6.03.00038 Mod free to download?
A: Yes! All Farming Simulator 19 mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game does Courseplay v6.03.00038 Mod support?
A: This mod is built and verified for Farming Simulator 19.
Q: Is Courseplay v6.03.00038 Mod safe and virus-scanned?
A: Every uploaded file is verified to ensure zero malware, clean configurations, and safe execution across all supported platforms.
Unlock Download Link
To download Courseplay v6.03.00038 Mod, click the Like button below to reveal the direct download URL.
Click above to unlock the download links.
Specifications & Mod Metadata
Farming Simulator 19 ModHow to Install Courseplay v6.03.00038 Mod (Farming Simulator 19)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator 19 mod folder:
Documents/My Games/FarmingSimulator2019/mods/ - Launch the game and activate Courseplay v6.03.00038 Mod in the mod selection menu.
Mod Specifications
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