
AutoDrive v2.0.0.5 FS22
The AutoDrive v2.0.0.5 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About AutoDrive v2.0.0.5 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The AutoDrive v2.0.0.5 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Bugfixes and improvements: Route network debugging extended by “4_” for double-sided routes #259 1_ = End of a one-way route without connection 2_ = Angle for driving backwards is greater than 90° 3_ = Start of a one-way route without connection 4_ = Start or end of a two-way line without connection (new) REC function makes the game “freeze” #337 Route recording with e.g. a wheel loader led to a LUA error #301 & #377 Avoid moving waypoints in map view from helper menu #303 Fruit bypass improved by detection of new grass in FS22 #184 Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options) Improved cooperation of unloader with potato harvester #311 Pathfinding to thresher starts too early (tube not yet fully extended) #419 Unloader does not drive backward after unloading #315 Various bugfixes and improvements to helper system when CP passed to AD #322 Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint Unloader does not wait for turning maneuver from CoursePlay #326 Improvement for CoursePlay chopper regarding chasing AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368 Disable CoursePlay button in AD modes “Drive” and “Unload” #385 “Click to switch” (vom CP-Team) was fixed #355 Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems! Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon) In-game ball collectors can be unloaded when passing through a “bale” trigger (Pickup&Deliver) In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher IVT gearbox has no power on the hill #371 The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398 Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from “autoDrive” to modSettings\FS22_AutoDrive) Collision detection improved when reversing #274 Reversing with cutterbar wagon does not work #340 Drive-through silo problem with unloading too slow at the beginning #194 Problem with backward unloading when setting small silo distances (10m) fixed #347 Shopauswahl für das Kaufen und Verkaufen lässt sich in “Abladen” nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297 Automatic store selection for buying and selling cannot be de- and activated in “Unload” (blue trailer icons), will be always deactivated when changing mode #297 Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392 Improved calculation of the curve radius Mod conflict “grease” fixed, is not supported #418 Corrected calculation in getTractorTrainLength Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons) Fixed several LUA bugs
Not fixed or not solvable: For self-driven tankers diesel is not shown as loadable good, check still open #233 “Vehicle drives to refuel” but then stops at AiO silo #188
News AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it!
Tags: FS22 LUA Route Manager wheel loader
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (AutoDrive v2.0.0.5 FS22)
Q: Is AutoDrive v2.0.0.5 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does AutoDrive v2.0.0.5 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is AutoDrive v2.0.0.5 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download AutoDrive v2.0.0.5 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install AutoDrive v2.0.0.5 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate AutoDrive v2.0.0.5 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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