
AutoDrive v2.0.1 FS22
The AutoDrive v2.0.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About AutoDrive v2.0.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The AutoDrive v2.0.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Release 2.0.1.0 (03/12/2023): Bug fixes and improvements: – the HUD status (open/closed) is not saved #765 – experimental setting “Fold implements” was not saved #829 #837 – User settings were only partially saved on servers – after the game started, vehicles could not leave fields directly when AutoDrive started #793 – Only the fill types from the warehouse were checked, but not whether they are also available for the loading trigger (e.g. diesel for production, but vehicles wanted to fill up there) #792 – Avoid starting off when the trailer is empty but not fully folded – Planes are now also closed before departure – Fixed problem with loading wagon, which could not unload under certain circumstances #764 – on a tractor with a field sprayer and an additional tank, both were not filled #781
– Improvement regarding reversing during loading/unloading: AD no longer drives backward until the destination is reached if it was possible to load/unload beforehand, but continues with the next task if the loading/unloading destination is the parking position, no attempt is made to approach it again – Improvement regarding loading water when the vehicle itself and a trailer can load water – Improvement regarding the detection of bunker silos – Front collision detection is deactivated in drive-through silos because the bulk goods also have package #725 – With distributed unloading, the counter is reduced with each loading process – Distributed unloading only unloads at the first trigger within the silo distance, even if there are several triggers (“greenhouse jerking”) – Improvement regarding the descent for threshers and diggers on uneven fields (hill/slope fields) – Optimization regarding the getting stuck of a downhill skier on certain terrain slopes – Rework of the collision calculation regarding the new LS22 collision flag #772 – when recording a branch line, a reverse line could not be recorded directly #790 – Mods with incorrect ai entries lead to error #828
New: – AD checks itself for the correct file name “FS22_AutoDrive.zip” if the ZIP file does not have the correct name, a warning message appears – Traffic lights with collision (AI_Blocking) are detected #780 – Added detection of wood unloading triggers (but cannot be used for unloading yet) – Bale wagon unloaded at the destination the vanilla bale wagons now unload at the target point, a trigger is no longer necessary It stops at the destination, starts unloading, waits at least 20 seconds, drives 4m forward, folds in, and only then drives on MP: due to synchro problems on the part of Giants, it may be that the bale loader remains upright after the unloading process has ended (without packages)
Version 2.0.0.9 Bug fixes and improvements: Fixed various issues with the PnH DLC Fixed distributed load counter (counts down after each load) #532 Delete the last waypoint of a leg if it is a dead end when an AD driver refuels or repairs, other AD drivers are immediately assigned to the harvester Problems AD downhill in connection CP-ÜLW fixed various problems with ÜLW fixed #575 #654 #686 In multiplayer, the vehicle affiliation plays a role in the sale of goods #39 Krone GX520 does not close flap #561 empty fruit selection in bale collectors leads to errors (selection of bales not necessary) #596 Vehicle settings (e.g. pick up & drop off) disappeared after a restart #609 Attachments do not fold when CP is interrupted #618 reduced speed when a conveyor belt is attached #673 Drescher drives with stairs to working position #679 when collecting bales with CP and driving down with AD, there were performance losses (CP-AD-ping-pong) #750
Route network for the helper. This mod allows recording a network of routes, to then drive a vehicle from any point to specially defined destinations, such as your own farm, field 1, or any point of sale.
Version 2.0.0.7 Bug fixes and improvements: no collision check for active conveyor belts user settings were not saved
Tags: AD CP MP ZIP
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (AutoDrive v2.0.1 FS22)
Q: Is AutoDrive v2.0.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does AutoDrive v2.0.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is AutoDrive v2.0.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download AutoDrive v2.0.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install AutoDrive v2.0.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate AutoDrive v2.0.1 FS22 in the mod selection menu.
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