
Court Farms Multifruit Edit BETA v1.1 FS22
The Court Farms Multifruit Edit BETA v1.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Court Farms Multifruit Edit BETA v1.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Court Farms Multifruit Edit BETA v1.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
As usual this is not a mod, just a pack! Now with included tutorial inside the zip file (sorry for my bad english pronunciation).
v1.1 kind off (still using the original map from Oxy, that is just v. 1.0, but will update when the original updates too) Fixed some missing effects; Added fieldbeans to growth calendar; Added miscanthus planted with a modified potato planter found in my prod pack (is a dependency – please use the latest version) that requires either seeds, either miscanthus rhyzomes buyable from the Bulk Buy Station from the pack; the crop is harvested with a forage harvester and it’s called miscanthus chopped – this can be selled or further processed into pellets in the Pelletizer from the prod pack; Onion now is planted like potatoes (planter in the prod pack as well), using either onions, either seeds; With the shovel that cut sugarbeets, now you can cut red beets, carots and potatoes – these new cuts will be required for feeding (changed animal feed – more details on Discord); Animal feed adjusted to the new crops/cuts; chickens and sheep/goats have more feed categories; Added more bales to the Goweil DLC – carrot cut, potato cut, red beet cut, miscanthus chopped Other changes and fixes.
This pack doesn’t change the appeareance of the map, neither adds someting excepting a rabbit hutch that will work with Oxy’s rabbits (the hutch from the pack won’t work).
Multifruit added similar to Rogatki 3.0: All plants have stubble destruction (at least most of them); Pulses give legume straw that can be fermented into compost; Kept the alfalfa and fieldbeans from the map, just added my extra crops; Changed the corn foliage with the one from BenjiFS, with the addition of corn stalks; Pulses are in rows;
CROPS ADDED: Grains – linseed (from Oxy, just with the addition of flax fiber as straw), rye (my version with stubble destruction), spelt, triticale, Buckwheat, millet, dryland rice, mustard, poppy; Pulses – fieldbeans (from Oxy, made in rows and with addition of legume straw), beans, peas, chickpeas, lentils; Grasses – alfalfa (from Oxy, just increased the density), white and red clover, horse grass, fodder oat, silphium trifoliatum; Roots – red beets, carrots and onions; Orchard – white grapes and hops (also added cheaper version of base-game grapes too, also cheaper olives); Other – lavender, hemp, tobacco.
Tobacco and lavender are harvested with the special cotton baler from the pack; custom bales for cotton, lavender and tobacco; They can be also harvested with a forage harvester but will have 20% penalty in yield. Added swathing for wheat, barley, canola, oat, rye, spelt, triticale, rice, linseed and buckwheat. Added the script from maize plus to make possible use of the in-game bunker silos for fermentation of other things than silage (alfalfa fermented, clover fermented, horse grass fermented, ccm, compost). Will have to remove it if you intend to use maize plus, that should work fine (added the script from GtX to expand the number of fillTypes possible). Animal food is custom (details on Discord). All straws/windrows/silages have bales. Also if you own the Goweil DLC, with the add-on from LSFM included (just added the new fillTypes and made the bales necessary, credits to LSFM), now you can make manure, compost, lavender and tobacco bales with the stationary balers from Goweil (also all normal bales too); organic waste baled in this will wrap and ferment into compost… Rabbits can be transported with the modified trailer included but they are visually glitched (some cluster of cows). It is what it is for now. They are accepted to the slaughterhouse. More details, additions tutorials, bug report, help and a nice comunity on my Dicord (link in my Kingmods profile). THIS PACK IS APPROVED BY OXYGENDAVID – CHECK HIS DISCORD FOR THE PROVE. All the credits for foliage that it’s not mine it’s in the modDesc and 80% of it it’s with permission (I couldn’t contact the owner for the rest). Many thanks to my Discord helpers and translators, also credited in modDesc!
Tags: balers Bulk Buy Station LSFM
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Court Farms Multifruit Edit BETA v1.1 FS22)
Q: Is Court Farms Multifruit Edit BETA v1.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Court Farms Multifruit Edit BETA v1.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Court Farms Multifruit Edit BETA v1.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Court Farms Multifruit Edit BETA v1.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Court Farms Multifruit Edit BETA v1.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Court Farms Multifruit Edit BETA v1.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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