
CVT Addon v1.0.0.1 FS22
The CVT Addon v1.0.0.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About CVT Addon v1.0.0.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The CVT Addon v1.0.0.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
This script adds all vehicles with continuously variable transmissions a genuine CVT transmission or hydrostatic transmission. This can be configured in the shop. You can also choose between a classic or modern variant. – Realistically, it is always selected to match the vehicle.
Important: The key bindings for the CVT add-on must first be assigned. All settings in the LS should be set to manual. Manual shifting and clutch. No automatic control systems may be active. If you want to drive realistically, you will do this anyway. The CVT addon should be actively used and not just a “it runs in the background” mod (customise for the respective application) The vehicle XML value “rotInertia” (flywheel) must not be specified, or it must be precisely coordinated. And as a reminder, the engines have to warm up first. If in doubt, please take a look at the tutorials.
Setting options: General CVT: – 4 acceleration ramps can be set. – Braking ramps can also be set. – TMS pedal mode can be activated. – Automatic differential lock can be activated or preselected. This requires the mod FS22_VehicleControlAddon or FS22_EnhancedVehicle is required. – Efficient working with the machine at maximum power. – To be able to start the engine, the clutch must be actuated.
Classic CVT: – 2 driving ranges can be shifted here.
Modern CVT: – The driving ranges shift automatically. – The parking brake is activated as soon as you move away from the driver’s seat. FS22_VehicleControlAddon or FS22_EnhancedVehicle required. – Low-speed concept, enables even more eficient working. – Convenient operation thanks to fewer required setting parameters.
Hydrostat and HST drive: – The 2 basic variants are selected by switching the drive ranges. – In this configuration, the single acceleration ramps are declared as speed levels. – Both hydraulic drive types can be set in motion by a percentage accelerator pedal. With the hydrostat (the older or simple variant), the hand throttle must be used to A. reach the final speed, B. increase the hydraulic pump capacity, e.g. to increase the speed and lifting power of the frontloader on the yard or wheelloader to achieve more speed and lifting power. – In the newer version, this is largely regulated automatically, but the hand throttle can still be used to to carry out front loader work more agilely. – If FS22_VehicleControlAddon is active, the parking brake must be applied to start the engine.
Heat, overheating and wear: – Engines must first run warm enough to avoid generating increased wear under load. – Improper use and incorrect adjustment when driving, especially under load, can cause the gearbox to wear out more quickly. – If the pressure is too high, the gearbox can overheat and thus cause wear. – The engine temperatures are only synchronised with FS22_DashboardLive in Multiplayer! DBL must be active at least with .
Influence on the functions and functions that create influence: The engine braking effect: – Is calculated dynamically by various factors. Among other things, weight, speed, wind, incline or decline play a role, engine power (unfortunately not cubic capacity), engine speed range and speed, etc. play a role. Also depending on which acceleration ramp is selected.
Starting the engine: For continuously variable vehicles, the clutch must be depressed, which is also the normal clutch. In hydrostatic configuration, if VCA is active the handbrake must be applied in order to start the engine. In addition, the hand throttle must not be pulled up, it must be set to 0.
Driving ranges: There are 2 driving ranges, II. is intended for road travel, transport and light work. Stage I. is more for heavy field work and heavy transport. Here the maximum speed is also reduced and the torque provides more thrust, especially when starting off. A button assignment must be assigned for each level. The driving ranges should be changed when the machine is stationary, as this can also cause damage. *A little tip, if you use the group shift buttons for up/down, you can use the same buttons for the speed steps. A special feature of the “modern” configuration is that the driving ranges are regulated.
Acceleration ramps: Furthermore, there is now an acceleration ramp in 4 stages, which can be switched through with one button. This influences the acceleration behaviour when accelerating and reducing the driving speed. Smooth and with feeling or full power and rough. With heavy implements or trailers, can cause high pressure in the planetary gearbox and damage it! In this case, the acceleration ramp should be set to 3 or less. Level 4 is more suitable for empty runs. For light field work, you can easily pull at speed level 1 in acceleration ramp 4 – for example, disc harrow, flat cultivator.
Further detailed explanations of the details can be found in the Escape help menu and in the Wiki on Github, as well as tutorial videos.
Almost all values and settings can be used with FS22_DashboardLive. More detailed inform
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (CVT Addon v1.0.0.1 FS22)
Q: Is CVT Addon v1.0.0.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does CVT Addon v1.0.0.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is CVT Addon v1.0.0.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download CVT Addon v1.0.0.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install CVT Addon v1.0.0.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate CVT Addon v1.0.0.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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