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Enhanced Animal System v2.2.0.1 FS22
FS22Other
fs22-modsOtherVerified Clean

Enhanced Animal System v2.2.0.1 FS22

Mod Overview & SEO Meta Summary

The Enhanced Animal System v2.2.0.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.

Game: FS22
Format: .ZIP
Status: Safe
Clicks: 0

About Enhanced Animal System v2.2.0.1 FS22 (FS22 Mod)

Complete overview, key features, and compatibility guide for Farming Simulator.

The Enhanced Animal System v2.2.0.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.

Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.

Mod Details & Release Notes

Changelog: 2.2.0.1: 1.) Bugfix: Straw can now be used for sheeps and goats

Changelog 2.2.0.0: 1.) Feature: Veterinarians can now reproduce animals manually. 2.) Feature: Male animals reproduce with the female equivalent automatically. 3.) Feature: The veterinary based reproduction of the animals can fail. 4.) Feature: The feed consumption of the female animals increases shortly after birth. 5.) Feature: The milk yield of cows and goats depends on the last birth. 6.) Feature: Cows and goats do not give any more milk from 80% reproduction until birth (dry period). 7.) Feature: Goats and sheep can produce manure. 8.) Change: Cows can reproduce only from 18 months. 9.) Change: The reproduction of the animals always increases. 10.) Bugfix: Fixed a bug that caused overcrowding despite overcrowding being disabled.

Changelog 2.1.0.0: 1.) Feature: Sheep and goats are now divided into individual breeds (The male ram and goat are lost in the update). 2.) Feature: Swiss cows are back. 3.) Change: The health of the animals decreases only after 12 hours of overcrowding. 4.) Bugfix: If other animals than cows, pigs, sheep, horses and chickens are already installed on a map, only these will be overwritten. All others remain and are loaded from the map. 5.) Bugfix: Animals can now become older than 60 months. 6.) Bugfix: Horses can be ridden again. 7.) Bugfix: Animals no longer change their texture at long distance.

Changelog 2.0.0.0: 1.) New feature: Multiple new animal visuals (Thanks to Farmer Andy for approvals). 2.) New feature (point 5.): Animal offspring can be male or female. 3.) Bugfix: When you take young animals from the husbandry with the trailer, the menu did not update. 4.) Bugfix: You could select more animals than the husbandry holds in the menu. 5.) Bugfix: Synchronization improved. 6.) Bugfix: Fixed a bug that could cause animals to disappear when they enter a stable.

Changelog 1.1.0.0: 1.) New feature (point 4.) where animals can be removed at 0% health. 2.) Bugfix: If no value for the overcrowding in the husbandry is entered, it came to errors when saving. 3.) Bugfix: The current state of the overcrowding should now also be synchronized in multiplayer.

This script adjusts nine points: 1. animals no longer get only one animal as offspring, but specifically many for the respective animal species (with scattering). 2. stables can be overcrowded by the offspring, but this has an effect on the health of the animals. Alternatively, animals that no longer fit in the barn can be sold directly. This can be set in the animal menu. 3. animals that are too old will be removed randomly 4. animals with 0% health will be removed 5. animals offspring can be male or female 6. animals can be reproduced now by a veterinarian 7. reproduction attempts of the animals by the veterinarian can fail. 8. feed consumption of female animals increases shortly after birth 9. milk yield is dependent on the last birth

More detailed explanation:

To 1.) By default, the following values are set for offspring.

Cows: 0 animals -> probability with 1% 1 animal -> probability with 98 2 animals -> probability with 1%

Pigs: 8 animals -> probability with 20% 9 animals -> probability with 20% 10 animals -> probability with 20% 11 animals -> probability with 20% 12 animals -> probability with 20%

Sheep: 0 animals -> probability with 1% 1 animal -> probability with 59 2 animals -> probability with 30% 3 animals -> probability with 10%

Horses: 0 animals -> probability with 1% 1 animal -> probability with 98% 2 animals -> probability with 1%

Chickens: 9 animals -> probability with 20% 10 animals -> probability with 20% 11 animals -> probability with 20% 12 animals -> probability with 20% 13 animals -> probability with 20%

To 2.) There are two modes which can be set in the stable menu.

Mode 1.) If a stable is full and new animals are born, these are sold directly. Here the normal animal price from the game/map is taken minus 25% transport costs. It is important to note that chickens are worth 0€ if they have just been born.

Mode 2.) Allow overcrowding in a barn. This is possible by default up to 100%. Means a stable with 100 places can take 200 animals. However, this is only possible through births and not through the purchase of new animals! This mode is intended for the fact that one can distribute the new animals then even in other stables. If a stable should have an overcrowding, this has effects on the health of the animals. Health decreases depending on the overcrowding every hour if the barn is overcrowded for more than 12 hours. This goes from 0 to 5%. Means if a minimum overcrowding is present only the health stagnates. In the worst case it decreases by 5% per hour. If there is also a lack of food, the health can drop even more.

To 3.) Old animals will be removed with a probability of 5%. This is calculated once per month when the animal reaches its maximum age. The default values are set as follows.

Cows 300 months or 25 years

Key Features & Performance Highlights

Realistic Simulator PhysicsEngineered to work seamlessly with native Farming Simulator FS22 physics.
Multiplayer CompatibleTested 100% clean for co-op games and dedicated multiplayer servers.
Standard .ZIP PackageReady for direct installation into your game's /mods/ folder.
High FPS OptimizationPolygon and texture optimized to preserve game framerates.

Frequently Asked Questions (Enhanced Animal System v2.2.0.1 FS22)

Q: Is Enhanced Animal System v2.2.0.1 FS22 free to download?

A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.

Q: Which game version does Enhanced Animal System v2.2.0.1 FS22 support?

A: This mod is built for FS22 (Farming Simulator 22).

Q: Is Enhanced Animal System v2.2.0.1 FS22 safe and virus-scanned?

A: Yes, every file undergoes automated virus and integrity checks before publishing.

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Unlock Download Link

To download Enhanced Animal System v2.2.0.1 FS22, click the Like button below to reveal the direct download URL.

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Specifications & Mod Metadata

FS22 Mod
Mod TitleEnhanced Animal System v2.2.0.1 FS22
Game VersionFarming Simulator FS22
Categoryfs22-mods (Other)
Release DateAugust 10, 2026
Multiplayer & Server100% Compatible
File StatusClean & Scan Passed

How to Install Enhanced Animal System v2.2.0.1 FS22 (FS22)

  1. Click the Like button above to reveal and copy the direct download link.
  2. Download the .zip mod file to your computer.
  3. Copy the downloaded .zip file (do NOT unpack unless instructed).
  4. Paste it into your Farming Simulator mod folder:
    Documents / My Games / FarmingSimulator2022 / mods /
  5. Launch the game and activate Enhanced Animal System v2.2.0.1 FS22 in the mod selection menu.

Mod Specifications

Date Published

August 10, 2026

Total Clicks

0 downloads

Main Category

fs22-mods

Subcategory

Other
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