
Maypole Farm v1.2.0.1 FS22
The Maypole Farm v1.2.0.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Maypole Farm v1.2.0.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Maypole Farm v1.2.0.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Welcome to Maypole Farm.
Changelog 1.2.0.1: – Fixes issues with some tree’s which caused game to crash. – Fixed BGA so it has larger storage capacity, new save game required for this change to take effect. – Fixed some hedges floating. – distent mountains changed. – foliage updates for dirt tracks – sell point names updates. – Background switched out and detailing added. – Cow barns in the North west and south west farms now have a capacity for 1000 cows. – Bailing contracts now fixed – PDA updated. – Suchsneak’s Relight environment implemented. – For PC/Mac player’s the map is now Graze mod ready
This is a fictional Irish map that offer vast amounts of forestry as well as arable farming with multiple farms spread around the map for those who like to spread out or play multiplayer. Farm yards are fully customizable so you can demolish all sheds and barns, cutaway all hedges, tree’s and remove all walls, fences and gates. There is 128 fields all include missions and seven farms.
– 128 fields of all shapes and sizes. – Small spotlights near barns point to the barn wall and / or fence, which are removed when you cut the light. – Cutable hedges to expand or connect fields, or cut to open up the land. – All the production chains of the base game are spread across the map. – 7 farms, 6 farms have livestock and the seventh is an arable farm. All farms are spread across the map. – Fully customizable farm facility in a modular environment, also known as farm is separated from barns, gives you the opportunity to expand your farm when you are ready to work with these animals (note that you need to buy the pasture for each barn before the triggers appear). – 20 cartridges are scattered around the map for you to find. – The map is Presicion Farming ready and uses a custom soil map. – There are some large forest areas on the map as well as some much smaller plots. – Free water can be found at the lake in the south of the map. – All base game products can be sold at multiple outlets. – AI splines can be found on the map to make it easier for hired helpers to move around.
Changelog 1.1.0.0: – Manure heaps now fixed made purchaseable with land – Floating tree at lake now fixed – Some terrain modification – Precision Farming Ready
Changelog 1.2.0.0: – Fixed Karma18 position – Fixed manure clamps clipping into feeding robots – Fixed silage clamps. – Minor terrain fixes – Fixed floating tree’s also moved some tree’s to improve visibility in both 1st and 3rd person views. – Disturbed Simulations UK growth calander implemented – Added a flood light to all houses, if cut will remove said house and all items around it. – All land within the playable area now purchasable. – Large animal pen with increased capacities for animals, milk, slurry and food added to the build menu. – 11 sheds added to in game build menu. – stone wall and hedge added to in game build menu – Some xml files updated to use functions introduced in the 1.5 patch such as storage bins having the ability to jump to them. – Added ability to cut a light at the garage to remove all deco tree’s (oak, birch etc) leaving only forestry tree’s to cut down. – Added the ability to cut a light at the garage to remove all field based hedges if you wish rather than cut each section away (hedges around pastures will not be removed but can be cut away if the land is owned). – Some tree’s replaced with more common Irish tree’s such as elm and all spruce tree’s replaced with Pine tree’s. – Placeables area added for you to purchase and use as you see fit. – Post inside hedges made collideable this will stop the post dropping through the map after been cut away (hedges can still be driven through but will stop bales, pallets and logs from passing through them). – 5 new fields added as well as multiple fields sizes extended. – Production points storage capacities increased for both input and output produces – PDA updated which improves dirt road visibility. – Note requires a new save – Savegame compatible, however for increased bga storage a new game will be required.
Tags: bga Maypole Farm Presicion Farming production
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Maypole Farm v1.2.0.1 FS22)
Q: Is Maypole Farm v1.2.0.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Maypole Farm v1.2.0.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Maypole Farm v1.2.0.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Maypole Farm v1.2.0.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Maypole Farm v1.2.0.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Maypole Farm v1.2.0.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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