
Production Info Hud v1.4.1 FS22
The Production Info Hud v1.4.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Production Info Hud v1.4.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Production Info Hud v1.4.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
HUD display for productions that need attention.
Changelog 1.4.1.0 – Fix for “attempt to index field ‘spec_husbandryFood’ (a nil value)” – MOH now also shows full and almost full when these are input and output products – 0: 00 should now always be displayed as empty – Extensions are now included in the remaining time for productions – Lua error with Farm Production DLC fixed – Display colours red/orange/yellow improved
The current version has the following possibilities: – Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such. – A production is only displayed if… — it has less than 2 months remaining runtime. — it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored). — The production line is activated. – The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top. – Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop. – Full animal houses can be switched off in the options. – How many productions are displayed can be set in the options. – The font size is adjustable. – The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display. – Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered. – Revamp boosters can also be completely deactivated in the settings. – The list is updated every 5 seconds.
Production overview: – This shows all fill types and how much of them is needed. – The overview can be switched to per year, month or hour. – The yearly view shows the estimated acreage needed for crops (without PF or bonuses).
Sales help: – If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here: — A sales price must be set in the sales price trigger and this must be exceeded. — The quantity selected in the options must be available in a silo or production (no animal sheds). – The display shows what can be fetched from where and sold to where.
MultiOverlayV4 Hud Help: – Right click on production name and/or filltype filters the list to the clicked one – right click on remaining time switches to display of free capacity – Left click on the production name opens the production in the menu (only for productions)
Please report bugs or suggestions for improvement on Github.
Upload on other sites only by myself, linking only with original download link. NO substitute link! Modifying and re-uploading in whole or in part is not allowed!
V1.4.0.0 Enhanced animal system mod compatibility – Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity) – Full is no longer displayed when overcrowding is allowed in the shed
Production revamp compatibility – Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview – Optional outputs are now also displayed in the production overview if they are entered correctly for boosters – Optional outputs of boosters are now included if they are also input in the remaining time calculation
Other – Quantity for grouped food is now also totalled correctly – Menu position of the production overview should now always be above the production menu item as originally planned, regardless of whether other mods add pages or not. – Support of the VariableOpeningTime mod by displaying the next opening time or closing time. – Improved icon – Production Info Hud own display is now hidden when the Hud is hidden – Inputs that are also outputs should now be calculated correctly and also displayed in the hud – Fixed a bug that displayed animal sheds in the own display even though the fill level was still above 50% – Productions that are always on according to the GTX production script and therefore cannot be switched off are no longer displayed when they are full
V1.3.0.0 – Parallel feeding is now displayed individually if the feeds do not reach the same length – More lines adjustable – Translations in spanish and french added – Fix for inputs that are also outputs – Invisible productions from GTX production script are no longer displayed
Tags: gtx PF Production Info Hud Revamp Mix
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Production Info Hud v1.4.1 FS22)
Q: Is Production Info Hud v1.4.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Production Info Hud v1.4.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Production Info Hud v1.4.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Production Info Hud v1.4.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Production Info Hud v1.4.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Production Info Hud v1.4.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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