
Production Revamp v1.4.1.1 FS22
The Production Revamp v1.4.1.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Production Revamp v1.4.1.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Production Revamp v1.4.1.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Production Revamp-Script Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
A selection of features:
Automatically available for all productions: Automatic line break in recipe display for input and output page (4 ingredients per line). A colored display of the recipes makes it easier to see why a production is not producing. Where: white – available, red – not available but required, orange – not available and not required. Possibility to buy goods in the production menu for a production for double the market price. Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries. Only active production lines can be supplied via the distribute mode. New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets. Added manual pallet, bale and wood spawner – All productions with pallet spawner can also manually spawn pallets and bales – via the menu or a trigger. Production delivery costs are now reported separately (previously part of production costs). Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions. Display of the maximum storage quantities and the corresponding units. Sort productions alphabetically and filter by active/inactive. In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y). Own settings menu.
Must be actively installed in productions: Recipes: Recipes can be created with several equal ingredients in groups (maximum 5). Multiple production lines that previously had to be created separately can be combined into one production line. Ability to add one or more optional boosters that increase Outgoing Production. Boosters can be disabled or reversed for individual goods. Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount. Ability to create recipes via FillTypeCategories. Possibility of weather dependent productions. Possibility of weather-dependent filling levels.
Depiction: Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings. Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings. Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets.
Other features: New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required. Hidden productions with autostart function. Various setting options for the above functions. All fully multiplayer capable. Own ingame help that explains the most important features of the mod. And much more
A full list of options, installation help and support is available from the Documentation: This is just the script, the script alone does not change any production recipes! These must be created separately.
Changelog: (Full changelog can be found in the documentation)
Version 1.4 Bugfixes: Correction of recipe and fill level indicators for extra wide monitors. Purchase price adjustment works now also with fillable purchase silos StoreItems via the revamp functions have mod titles again Lumber trigger now adjusts its text without reloading, between selling and storing
Innovations Possibility to use animals in productions Hidden production lines Direct selling and distributing made deactivatable Silo- and ProductionSpawner can now store more than one item at a time At the silo can now be selected the seedling type, when removing corresponding pallets After removing a seedling pallet, the correct tree species is now displayed When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m) Goods in productions are sold when selling/demolishing them MixMode and BoosterMode added for the whole production/production lines Production modes are displayed as a separate line in the overview New and updated translations
Version 1.4.0.1 Bugfix with boostMode Write error in StoreItemScript considered Bugfix with production cycles display
Version 1.4.0.2 Bugfix ingame help of other mods should work correctly again
Version 1.4.1.0 Fill level objects can now use multiple filltypes or filltype categories as a sum Possibility to use any numb
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Production Revamp v1.4.1.1 FS22)
Q: Is Production Revamp v1.4.1.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Production Revamp v1.4.1.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Production Revamp v1.4.1.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Production Revamp v1.4.1.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Production Revamp v1.4.1.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Production Revamp v1.4.1.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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