
ProductionRevamp Productions v1.2.0.2 FS22
The ProductionRevamp Productions v1.2.0.2 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About ProductionRevamp Productions v1.2.0.2 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The ProductionRevamp Productions v1.2.0.2 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Objects collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Basic package for productions with ProductionRevamp. This package contains fully functional productions that can be used as is. In addition, it serves to demonstrate the various possibilities of ProductionRevamp. This mod requires FS22_A_ProductionRevamp.zip (v1.3.0.0 or higher)
Content: Biogas Plants: The various boost factors are used in the BGA’s and the greenhouses. The BGA’s basically run with silage. Adding liquid manure or manure increases all outputs by 30% each. Adding sugar beet pulp increases all outputs by 20% each. The additives behave additively, which means that when manure, liquid manure and sugar beet pulp are added, the output is increased by 30%+30%+20%, i.e. by a total of 80%.
Greenhouses: The greenhouses process water, seed, solid fertilizer and empty pallets as inputs. The boost factors are also used here. In standard operation, the greenhouses only need water to start production. Adding seeds increases production by 100%. Adding solid fertilizer increases production by 100%, adding empty pallets increases production by another 40%. This means you can increase production by a maximum of 240%. The large Greenhouse can also produce tree saplings.
I had to make the Empty Pallet Production ( https://farmingsimulator22mods.com/empty-pallets-production-v1-0-3-1-fs22/ ) here as mandatory, otherwise you will get a warning when you don’t have one. It only needs to be installed, of course you can also use your own. The number of empty pallets in the internal storage are reflected as stacks beside the greenhouse.
Feed Mixer: The feed mixer is explaining the usage of mixing groups. It takes the following inputs: potatoes, sugar beets, sugar beet pulp, sorghum, corn, wheat, barley, oats, canola, soybeans, sunflowers, hay, straw and silage. Only one ingredient (sequence as in the recipe list) is used per mix group. Only when the first ingredient in a group is used up is the second ingredient in the group used. Also a grass dryer is integrated.
SiloFermenter: In this silo fermenter, grass, straw or chaff is fermented into silage. If you also add the optional ensiling agent, the production output increases by 5% 40,000l of grass or 40,000l of chaff become 40,000l of silage. The addition of silage additive increases the production volume by 5%. For demonstration purpose there is an additional version where you also can spawn bales.
Lime factory: The production combines 2 production lines. Lime can be produced from water and straw or from water and stones. Water is therefore indispensable, stones or straw/woodchips are used either or. First the stones are used, as soon as these are used up the production automatically uses the second ingredient in the group, in this case straw/woodchips. After production, the lime can be picked up in bulk. At the Output-trigger you now have a Productiondisplay and Lime will be automatically registered in somme Sellingpoints. Buying stones is deactivated for this production.
Solid Fertilizer and seed production: In this production you can produce solid fertilizer based on manure and either liquidmanure or digestate. For producing Seeds you need solid fertilizer and Grain. You can use wheat, barley or oat. 500l of solid fertilizer and 500l of wheat, barley or oat become 1.000l of seeds. The Grain will be used either or. 500l manure and 500l liquidmanure or digestate become 1.000l of solid fertilizer. Here liquidmanure and digestate will be used either or
Limestone crusher: This stone crusher produces lime. It’s designed to run in the background without being shown in the production overview. It starts automatically and has 2 Displays, one for In- and one for Output. The crusher has a troughput of 40.000l per hour and a capacity of 500.000l for In- and Output.
Available Productions: Greenhouse small: Price: 3.000 $ Daily upkeep: 30 $/day
Greenhouse medium: Price: 5.000 $ Daily upkeep: 50 $/day
Greenhouse large: Price: 10.000 $ Daily upkeep: 100 $/day
BGA 99kW: Price: 435.000 $
BGA 250kW: Price: 875.000 $
BGA 500kW: Price: 1.180.000 $
Feed mixer for pig food and forage: Price: 60.000 $ Daily upkeep: 150 $/day
Silo Fermenter: Price: 45.000 $ Daily upkeep: 35 $/day
Silo Fermenter with bales: Price: 45.000 $ Daily upkeep: 35 $/day
Lime Factory: Price: 20.000 $
Solid Fertilizer and Seed Production: Price: 50.000 $ Daily upkeep: 35 $/day
Limestone crusher: Price: 10.000 $
Changelog: v1.2.0.2 fixed treesapling pallet v1.2.0.1 modified internal storage and production line of lime factory, adding visible stacks of empty pallets at greenhouses, needed Revampversion adjusted v1.2.0.0 rework of lime factory. Supports now Productiondisplay on the Output. Registers Lime in Sellingpoints. Added Limestonecrusher as invisible production, added Fermenting Tower with bale spawner v1.1.0.0 Silofermenter can be renamed v1.0.1.0 Hay dryer integrated, small fixes v1.0.0.0 initial Modhub release
Tags: Available Productions Biogas Plants Feed Mixer Lime Factory
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (ProductionRevamp Productions v1.2.0.2 FS22)
Q: Is ProductionRevamp Productions v1.2.0.2 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does ProductionRevamp Productions v1.2.0.2 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is ProductionRevamp Productions v1.2.0.2 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download ProductionRevamp Productions v1.2.0.2 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install ProductionRevamp Productions v1.2.0.2 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate ProductionRevamp Productions v1.2.0.2 FS22 in the mod selection menu.
Related FS22 Mods You May Like
Explore All fs22-mods →
Rear mass 3000KG V1.2 FS22
Black tiger offers us here a mass of 3 tons. The guarantee of constant wheeling on a small tractor! Price: 4.500 €

Equipment to tractor v1.0 FS22
Game: Farming simulator 22 Title: Bred/Lång/Varnings Skylt Price: 1000 Brand: LIZARD Category: weights Tags: Game Farming

Lizard Weight v1.0 FS22
Weight: 500kg Three Point Linkage Price: 1200$ Tags: Game Farming Simulator PS5

What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

Case IH Optum Nose Weight v1.0 FS22
Front Weight for Optum Lights, color choice, 2300Kg By White_Lutin

Weight 2500kg, 1800kg, 1200kg v1.0 FS22
Lizard Weight 2500kg, 1800kg, 1200kg The pack containts 3 weights with different colors, different lights and different brands. Weigth 1200kg: – Price: $1.200 Weight 1800kg: – Price: $1.800 Weight 2500kg: – Price: $2.500