
Somewhere In Thuringia III v2.1 FS22
The Somewhere In Thuringia III v2.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Somewhere In Thuringia III v2.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Somewhere In Thuringia III v2.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Somewhere in Thuringia III – Welcome to Ilm Valley 4x.
Changelog v2.1.0.0 (final version) – QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible – farmland 176, sheep pasture added (only with new savegame) – map sounds reworked – missing Precision Farming values added – missing growth stage maize fixed – restaurant sell trigger, indoor mask added, sell trigger adjusted – Difficulty “Farmmanager”, remaining Tenwinkel weight fixed – missing “Digestate” fillType for loadingStation liquid manure storage added – some unused objects deleted, some hidden collisions removed
Original replica of the Thuringian area in the Ilm valley around the small village Dienstedt. Real elevation model, available Google Maps data and buildings, streets, etc. modeled from scratch according to the area.
You can expect: – 4x Map – 4 farms + 1 ground with chicken fattening – 2 farms of it with prepared BGP – 238 purchasable areas – 152 fields (0,7-32ha acreage) – Purchase points for manure, slurry, seed, fertilizer, and lime – 6 Production (quarry, mineral fertilizer/seed, sawmill, carpentry, flour mill, bakery) – 7 Sales outlets (all production sites + restaurant) – Complete real signage for orientation – Growth plan adapted to the area (no olives, cotton, and sugar cane) – Weather data of the region (averaged, German Weather Service) – Adapted soil type map for Precision Farming DLC – Full Maize Plus compatibility – Modified light model installed in the map (FS22_Relight)
The start is on a beautiful farm of medium size, in the heart of Dienstedt. For full use of the farm, the appropriate farmland must be purchased. (In MP, this farm MUST always be farm 1.)
All other farms can be used after acquiring the respective farmland. (In MP here, the order after farm 1 does not matter.)
All buildings from the starting farm, the contracting company farm, and the horse farm can be sold completely (including decoration) to build a completely own farm. The small, on-the-slope, pig farm, can not be completely demolished.
Important note! – Observe the necessary mods – When starting a MP game with a new save game, it can happen after the purchase of the individual farms that the silos can not be unloaded (authorization is missing). To fix this, the server must be restarted once. After that, this problem should no longer occur. – The manure plate at GEA Stall Land 153 must be placed by the user. Not recognized by the base game if already placed before, because there is no fixed FarmId. – Bale missions in MP that go to one of the BGAs require a front loader and contracting company rights of the corresponding farm, if it should not be owned. – Due to a base game limitation, the additionally available meadows (Beyleron and Elmcreek meadows) cannot be rolled. Likewise, the Alpine meadow is only marked as grass in the overview and seeder but can be rolled.
Changelog v2.0.0.3 – Hotfix Advanced Ground Angle Patch 1.9.1.0
Changelog v2.0.0.1 – Hotfix missing Goeweil bales
Changelog v2.0.0.0 Bugfixes: – complete reworked map.i3d – harvest missions fixed. Yield should now be more than enough – mowing meadow no windrow, fixed – invisible edge selling station wood chips, fixed – stone/weed display doubled, fixed – misplaced fence animal dealer, removed – missing indoor areas in several locations, added – last 2 collectibles are not collectible, fixed – farmland 153, small shelters not sellable, fixed – seed/fertilizer production loading station trigger, adjusted
Changes: – replaced double wedge silo farmland 153 (LU Dienstedt) with 2 single wedge silos to fit the new BunkerSetU. – seed/fertilizer production, separated storage for seed and fertilizer to prevent sticking of production if storage is fully filled with input products. – slightly adjusted position of the drive-through silo and manure heap farm 1 – hot air balloons, less visible, different times – car dealer sign switched to German name for better regional fitting – AI-vehicle sign plates changed to regional signs – car dealer spawn places modified, prevents loaned mission vehicles not spawned if the main place is blocked – paintable ground textures, raised 8 –> 38 – ground angles, raised 8 –> 32 – high types limit, raised 64 –> 256 – paintable deco objects (bushes, meadow…), raised 4 –> 10 – meadow is now also seedable, instead of only ordinary grass (slightly higher outcome than grass) – side fence at chicken fattening, sellable for extending the area – fence behind the gas station and side fence sawmill sellable (extending sawmill area) – lime texture attenuated
Additions: – 3 different meadow types are now available – car maintenance available at farm 1 – several locations are now buyable farmlands – 3 separate cow pastures (do not produce milk, manure, and liquid manure) – Spanish translation (made by caterpillardock)
Attention! For all those who already play the map and want to update, a new save game is strictly mandatory! It’s not possible to convert the old
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Somewhere In Thuringia III v2.1 FS22)
Q: Is Somewhere In Thuringia III v2.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Somewhere In Thuringia III v2.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Somewhere In Thuringia III v2.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Somewhere In Thuringia III v2.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Somewhere In Thuringia III v2.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Somewhere In Thuringia III v2.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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