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Somewhere In Thuringia III v2.1.0.2 FS22
FS22Maps
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Somewhere In Thuringia III v2.1.0.2 FS22

Mod Overview & SEO Meta Summary

The Somewhere In Thuringia III v2.1.0.2 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.

Game: FS22
Format: .ZIP
Status: Safe
Clicks: 0

About Somewhere In Thuringia III v2.1.0.2 FS22 (FS22 Mod)

Complete overview, key features, and compatibility guide for Farming Simulator.

The Somewhere In Thuringia III v2.1.0.2 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.

Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.

Mod Details & Release Notes

Somewhere in Thuringia III – Welcome to Ilm Valley 4x. Original replica of the Thuringian area in the Ilm valley around the small village Dienstedt. Real elevation model, available Google Maps data and buildings, streets etc. modeled from scratch according to the area.

You can expect: – 4x Map – 4 farms + 1 ground with chicken fattening – 2 farms of it with prepared BGP – 238 purchasable areas – 152 fields (0,7-32ha acreage) – Purchase points for manure, slurry, seed, fertilizer and lime – 6 Production (quarry, mineral fertilizer/seed, sawmill, carpentry, flour mill, bakery) – 7 Sales outlets (all production sites + restaurant) – Complete real signage for orientation – Growth plan adapted to the area (no olives, cotton and sugar cane) – Weather data of the region (averaged, German Weather Service) – Adapted soil type map for Precision Farming DLC – Full Maize Plus compatibility – Modified light model installed in the map (FS22_Relight)

Start is on a beautiful farm of medium size, in the heart of Dienstedt. For full use of the farm, the appropriate farm land must be purchased. (In MP, this farm MUST always be farm 1.)

All other farms can be used after acquiring the respective farm land. (In MP here the order after farm 1 does not matter.)

All buildings from the starting farm, the Contracting company farm and the horse farm can be sold completely (including decoration) to build a completely own farm. The small, on the slope, pig farm, can not be completely demolished.

Important note! Observe the necessary mods When starting a MP game with a new savegame, it can happen after the purchase of the individual farms that the silos can not be unloaded (authorization is missing). To fix this, the server must be restarted once. After that, this problem should no longer occur. – Manure plate at GEA Stall Land 153 must be placed by the user. Not recognized by the basegame if already placed before, because there is no fixed FarmId. – Bale missions in MP that go to one of the BGAs require a front loader and Contracting company rights of the corresponding farm, if it should not be owned. – Due to a basegame limitation, the additional available meadows (Beyleron and Elmcreek meadows) cannot be rolled. Likewise, the Alpine meadow is only marked as grass in the overview and seeder, but can be rolled.

Changelog v2.1.0.2 Skript fix ModDependencyChecker

Changelog v2.1.0.1 (service fix) – fixed loading script cowbarn, no longer missing store/placeable items when savegame is broken or faulty xml is detected in other mods

Changelog v2.1.0.0 (final version) – QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible – farmland 176, sheep pasture added (only with new savegame) – map sounds reworked – missing Precision Farming values added – missing growth stage maize fixed – restaurant sell trigger, indoor mask added, sell trigger adjusted – Difficulty “Farmmanager”, remaining Tenwinkel weight fixed – missing “Digestate” fillType for loadingStation liquid manure storage added – some unused objects deleted, some hidden collisions removed

Changelog v2.0.0.3 – Hotfix Advanced Ground Angle Patch 1.9.1.0

Changelog v2.0.0.1 – Hotfix missing Goeweil bales

Changelog v2.0.0.0 – complete reworked map.i3d – harvest missions fixed. yield should now be more then enough – mowing meadow no windrow, fixed – invisible edge selling station woodchips, fixed – stone/weed display doubled, fixed – misplaced fence animal dealer, removed – missing indoor areas several locations, added – last 2 collectibles not collectable, fixed – farmland 153, small shelters not sellable, fixed – seed/fertilizer production loading station trigger, adjusted

Changes: – replaced double wedge silo farmland 153 (LU Dienstedt) with 2 single wedge silos to fit the new BunkerSetU. – seed/fertilizer production, separated storages for seed and fertilizer to prevent stuck of production if storage is fully filled with input products. – slightly adjusted position of drive-trough silo and manure heap farm 1 – hot air ballons, less visible, different times – car dealer sign switched to german name for better region fitting – AI-vehicles sign plates changed to regional signs – car dealer spawn places modified, prevents loaned mission vehicles not spawned if main place is blocked – paintable ground textures, raised 8 –> 38 – ground angles, raised 8 –> 32 – heightypes limit, raised 64 –> 256 – paintable deco objects (bushes, meadow…), raised 4 –> 10 – meadow now also seedable, instead of only ordinary grass (slightly higher outcome then grass) – side fence at chicken fattening sellable for extending the area – fence behind gas station and side fence sawmill sellable (extending sawmill area) – lime texture attenuated

Additions: – 3 different meadow types now available – car maintainance available at farm 1 – several locations are now buyable farmlands – 3 separate cow pastures (do not produce milk, manure and liquid manure) – spanish translation (made by cate

Key Features & Performance Highlights

Realistic Simulator PhysicsEngineered to work seamlessly with native Farming Simulator FS22 physics.
Multiplayer CompatibleTested 100% clean for co-op games and dedicated multiplayer servers.
Standard .ZIP PackageReady for direct installation into your game's /mods/ folder.
High FPS OptimizationPolygon and texture optimized to preserve game framerates.

Frequently Asked Questions (Somewhere In Thuringia III v2.1.0.2 FS22)

Q: Is Somewhere In Thuringia III v2.1.0.2 FS22 free to download?

A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.

Q: Which game version does Somewhere In Thuringia III v2.1.0.2 FS22 support?

A: This mod is built for FS22 (Farming Simulator 22).

Q: Is Somewhere In Thuringia III v2.1.0.2 FS22 safe and virus-scanned?

A: Yes, every file undergoes automated virus and integrity checks before publishing.

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Unlock Download Link

To download Somewhere In Thuringia III v2.1.0.2 FS22, click the Like button below to reveal the direct download URL.

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Specifications & Mod Metadata

FS22 Mod
Mod TitleSomewhere In Thuringia III v2.1.0.2 FS22
Game VersionFarming Simulator FS22
Categoryfs22-mods (Maps)
Release DateAugust 10, 2026
Multiplayer & Server100% Compatible
File StatusClean & Scan Passed

How to Install Somewhere In Thuringia III v2.1.0.2 FS22 (FS22)

  1. Click the Like button above to reveal and copy the direct download link.
  2. Download the .zip mod file to your computer.
  3. Copy the downloaded .zip file (do NOT unpack unless instructed).
  4. Paste it into your Farming Simulator mod folder:
    Documents / My Games / FarmingSimulator2022 / mods /
  5. Launch the game and activate Somewhere In Thuringia III v2.1.0.2 FS22 in the mod selection menu.

Mod Specifications

Date Published

August 10, 2026

Total Clicks

0 downloads

Main Category

fs22-mods

Subcategory

Maps
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