
Südhemmern Extended v1.0 FS22
The Südhemmern Extended v1.0 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Südhemmern Extended v1.0 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Südhemmern Extended v1.0 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Version Extended #1 New productions: compostmaster potato washer Universal pallet storage slaughterhouse Butcher’s shop Butchery Tailoring spinning delicatessen
New fill types: salad mix potato salad coleslaw washed potatoes compost delicate mustard bratwurst Cutlet lamb chop lamb fillet Rumpsteak TBone Steak
New fruits: mustard seeds ATTENTION Triticale is REMOVE, everything on Triticale must be OFF; Harvest fields, empty warehouses and sell !!!! otherwise there will be errors
The animals can be driven to the meat production facilities with the normal transport trailers. Thanks to Achimobil + braeven for releasing the universal storage scripts and to tn4799 for releasing the animal processing scripts There is also a pack of harvesting and seeding machines for all the special fruits, firmly integrated into the map
What can you expect? Those who have played the Südhemmern before will feel right at home
Yard: Once again, there is a solidly built large yard with a main house, many barns and diverse equipment. The silos are separated from each other. There is the large grain silo for everything made of grains, the earth crop silo, and the silo for cow and pig feed, silage and chaff. There is also a straw, hay and grass store. From all silos and warehouses can be stored and via pipe systems wirder removed.
Animals: There are fixed stables for sheep (100 animals), cows (120 animals), pigs (400 animals) and chickens (520 animals). With the purchase of the land around the farm you automatically own these stables.
A manure pile is placed between the cow barn and the pig barn, covering both barns. In order to use this, the dung pile must be demolished (sold) again after the purchase of the first animal and a new dung pile (I have one specially prepared under the silo extensions marked for the southern hammers) must be built in the same place. PLEASE take the special one as it will not destroy the decoration as de normal one would when placed. Using the same spot has the advantage that BOTH barns will then store the manure there (it is measured).
Yard production: There are a number of farm productions that can make the farm self-sufficient in the long run. One can produce seeds, manure, lime, liquid fertilizer, TMR for the cows and pig feed from the crops. In addition, there is a grass drying system, which then generates hay from grass. Next to the cow barn is a silage tower that produces silage from grass and/or chaff. This is for quick silage and for those who don’t like drive-through silos.
In addition, there is a fillable fuel tank in the yard that can be filled with fuel from diesel production (found at the refinery; must be purchased). This also serves as storage up to a maximum of 50,000 l.
Acquiring the facilities: With the purchase of the land on which the farm is located, all farm productions, warehouses, transit silos, stables and facilities become your property and can be used from then on.
Productions: There are standard productions from the LS 22 distributed also of the map built in, which you can use or acquire as outlets. There is the bakery (only bread), the pastry shop (only cakes), grape processing, dairy (cheese and butter), oil mill (olive oil, sunflower oil, rapeseed oil), carpentry, sawmill. There are also cookies to add other productions as needed itself.
Animal trade: Animal traders have been separated from each other. There are cows in Hille, pigs in Hartum, sheep on the main road to the north and horses south of the port.
Points of sale: There are quite a few outlets, which are best explained from the game itself. There are also the two railroad silos, which you have to use to load the train and sell the goods in Minden. I would like to give a special hint about the points of sale for wood. You can sell wood at the sawmill or use it for production. Besides that you can load wood on the train and just drive off, at the end of the tracks the wood will be sold automatically. But there are also 2 other points of sale, once in the freight yard (all the way through) and at the old sawmill in the north. You have to put the wood in the marked area and then press the sale trigger (it’s marked).
Fields: There are 42 fields of different sizes, 2 meadows and some forest areas that can be worked on.
BGA: Appropriate to the size of the map, the middle BGA is obstructed, which can either be used as a point of sale or acquired to be used as production.
Collectibles: The collectibles are all hidden in the yard. It is worth to look a little closer. Each object you find will earn you 50,000.
KI traffic: All vehicle and pedestrian traffic is obstructed. Have fun Your GMCW
Tags: bga KI LS production
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Südhemmern Extended v1.0 FS22)
Q: Is Südhemmern Extended v1.0 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Südhemmern Extended v1.0 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Südhemmern Extended v1.0 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Südhemmern Extended v1.0 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Südhemmern Extended v1.0 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Südhemmern Extended v1.0 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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