
UMRV Multifruit Edit v1.1 FS22
The UMRV Multifruit Edit v1.1 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About UMRV Multifruit Edit v1.1 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The UMRV Multifruit Edit v1.1 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Maps collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
This is not a mod!!! Unzip and replace each files and folders in the original mod folder.
V1.1.0.0 DISCLAIMER – When Edgewater Sask will launch, will most likely have another update. NO NEW SAVEGAME REQUIRED Increased selling prices for adult angus, adult pigs and trained horses; horses now are worth raising – 500 a foal to 50000 a healthy trained adult horse (60 months) Added soybean straw to peas and beans (now it is called legume straw) Added new fertilizer – compost, that works and acts like manure, obtained in a composter (added to building store) by mixing slurry with straw, legume straw, corn stalks or woodchips Added CCM raw and fermented; CCM RAW is obtained at grain mill from fresh corn (not dried) and CCM Fermented is obtained by fermenting it in the Fermenting Silo on the map or the placeable. CCM Fermented works like pig food, covering all the feed needs of the pigs. Added romanian translation (Jinkou89) and czech translation (Beda CZ); Fixed missing l10n lines; Fixed navigation mesh on goat husbandry placeable (the path was given wrong, and animals wouldn’t appear visually) Fixed flax harvest giving normal straw instead of flax fiber; now should work properly; Other visual and error fixes.
Feel free to report any other errors and improvements that can be made. If I know how to do it, it will be my pleasure. If you want your language in this map, comment if you want to translate.
Please follow the tutorial made by Enowler how to add multi fruit on a map. The process is the same for Upper Mississipi River Valley.
Also for the carrot and onion harvest I added some mods as requirements that should automatically download from mod hub. Also you can check my Fortscritt Multifruit edit for a smaller machine.
Tutorial for multifruit:
All credits go to the map maker DJ Modding and his team and Farmer Andy for animals.
Added extra crops: rye, millet, beans, peas (WIP, the foliage is the same as beans for now, will put in the next update another foliage), linseed (with flax fiber as straw), hops, poppy seeds, carrot and onion but REMOVED olives and oilseed radish; I removed everything at Century Farm, excepting pigs and cows pens (fence can be removed in building mode), to be able to build your own farm as you want (left the pens, because there can’t be made placeables); Changed the foliage and growth for alfalfa and clover, because they were not regrowing; Added the new crops and straws to all the silos and productions, also most of them have contracts; Added new products on the existent factories, accommodating the new crops Added the animals from HOF Bergmann by Farmer Andy, including cats (cats eat mineral feed; they reproduce and can be sold); Added cat zone (doesn’t have a visual limit, you might try several times untill you can place it right way, but I am sorry, but I don’t know how to edit it; I didn’t ported the food and transport from HOF B.) ; Added calf igloos placeable in building mode (calves need straw and milk; the igloos are 2 different placeables: one with all the fences, the second to add in the empty spaces where the fences are; level the ground first); Added a goat husbandry from HOF B. to get goat milk (!!! – removed fences, pasture pretty large give them some space; add inside only goats because the pallets spawn oddly one piece of wool o a pallet; for sheep use another pen/pasture); Added my industrial greenhouse with new plants (I modified the existing one from my mods, to not get in conflict with the new crops on the map, mostly on pallets and prices); Added a huge Corn Dryer and Grain Silo in the building mode; Added a hayloft that accepts even bales (but gives bulk back) and an fermenting silo in the building mode Added a root crop storage that works with carrots and onions; Added OmaTana’s growth calendar for those who want to play without seasons (just base game crops grow faster; I don’t know how to add for the new crops the nonseasonal growth to work properly; if you know, please add and contact me for an update); Added custom traffic with custom vehicles
More details in the modDesc.xml
Tags: CCM Farmer Andy placeable UMRV
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (UMRV Multifruit Edit v1.1 FS22)
Q: Is UMRV Multifruit Edit v1.1 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does UMRV Multifruit Edit v1.1 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is UMRV Multifruit Edit v1.1 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download UMRV Multifruit Edit v1.1 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install UMRV Multifruit Edit v1.1 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate UMRV Multifruit Edit v1.1 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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