
Universal Autoload v1.3.1.12 FS22
The Universal Autoload v1.3.1.12 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About Universal Autoload v1.3.1.12 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The Universal Autoload v1.3.1.12 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
This specialization applies globally to all configured pallets and trailers.
Version v1.3.1.12 Fix for #166 This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let me know!
There is no separate version of each vehicle that can be bought in the store, and no configuration needs to be selected, it only works with supported vehicles. If you already have a configured vehicle in your memory, the autoload specialization will be applied with the mod, i.e. H. There is no need to re-sell and buy each vehicle. It can also be removed from all vehicles simply by removing the mod, your trailer will not disappear. Trailers supported by the base game are defined in the SupportedVehicles.xml file. Some trailers only support certain configurations, e.g. B. the bale trailer configuration (see list below). The configuration must contain the specialization “tension belts”.
SUPPORTED FOLLOWERS: Brantner DD 24073/2 XXL (bale trailer) Bremen transport wagon TP 500 S BÖCKMANN MH-AL 4320/35 Steel Demco drop platform Farmtech DPW 1800 (Standard) Fliegl DTS 5.9 KRONE Profi Liner trailer Kroeger PWO 24 (standard) LODE KING glory drop deck Welger DK 115 (bale trailer)
SUPPORTED VEHICLES: 1986 Lizard pickup 2017 Lizard pickup Mahindra Reclaimer John Deer XUV865M
PALLETS/CONTAINERS: All base game pallets and containers (Bigbags, IBCs, etc.) are supported for autoloading. This includes production pallets and those that can be bought in the store. The method of identifying a palette is to map the i3d filename to a predefined size. The base game palette sizes are defined in the ContainerTypes.xml file. **Please note that only square bales are currently supported** – I plan to add support for round bales and a work mode to collect bales in a future version.
Tags: MP production TP XXL
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (Universal Autoload v1.3.1.12 FS22)
Q: Is Universal Autoload v1.3.1.12 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does Universal Autoload v1.3.1.12 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is Universal Autoload v1.3.1.12 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download Universal Autoload v1.3.1.12 FS22, click the Like button below to reveal the direct download URL.
Click above to unlock the download link.
Specifications & Mod Metadata
FS22 ModHow to Install Universal Autoload v1.3.1.12 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate Universal Autoload v1.3.1.12 FS22 in the mod selection menu.
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What features players want to be included in FS22?
Farming Simulator fans were asked what features they want to see added to the new FS22. Here’s what they said: At the moment, people with different devices cannot play FS together, meaning Xbox players can only play with other Xbox players and the same goes for Playstation and PC owners. Having a crossplay feature would definitely improve the overall experience of the game. There are examples showing that this kind of feature is totally possible, like Fortnite and Rocket League. Will we see this feature in the FS22? We don’t know, but it would be cool! There can never be too many improvements to the game. With FS19, a lot of new features were introduced, but there’s still a lot of things missing. A better mod menu and a search function would certainly be welcome improvements. Other than that, the players would like to be able to fasten the vehicles onto the low loader. The construction tool could also use some improving and the vehicle physics could be more realistic. The selection of placeable objects designs for the courtyard could also be expanded. These may seem like small improvements, but together they would enhance gameplay a lot. In the Farming Simulator, you have to buy your vehicles, machinery and equipment new. While there are a lot of real farmers in the world who can afford to always buy new machinery, not all of them can do that. In reality, lots of farmers buy used farming equipment. If your bank account in FS is not looking too good, you should be able to purchase used machinery. A second-hand tractor could have rust or worn seats, but it’d be cheaper and still get the job done. It would also be interesting if the Farming Simulator allowed you to change tires. It would bring a whole new experience to the game! In the FS19, if you plow and fertilize your fields according to rules and regulations, a fruitful harvest should be a guarantee. However, in reality, animals like moles often ruin the harvest. The players said that they would like to see wild boar or deer in the forest or in the field ever so often. This sort of change would not only lead to a more realistic world but also improve the overall appearance of the game. In the FS19, you can do quite a lot with trees, like plant them, sow them off, chop them. While the game is focused on agriculture, there’s a surprising amount of things you can do with wood. However, there’s still some room for improvement as not much advancements have been made since FS15 in forestry. It would be cool if you could drive your jeep on muddy roads in the forest and then mark the trees you want to cut. The vehicles in the FS19 look good and have lots of configurations, but if you compare it to real vehicles, there’s still so much to improve in the game. The players would like to see a GPS function which would allow tractors and other machinery to be driven over the field precisely. Other than that, what would also be cool is actual usable buttons, manual coupling, license plates that you can change, a passenger feature, and adjustable seat heights. Sure, not everything on this list is easy to implement, especially on consoles, but some of these features have been requested by players so much that perhaps something could be done! In the Farming Simulator so far, you’d have to drive to the sales station with the best price after your harvest. In the station, the harvest is quickly unloaded and you instantly get the money. That might seem like it’s enough, but in reality it would be more interesting if the process would be more intricate. Players would like to see a traffic jam in front of the mill, document checking, or even taking grain samples before selling the harvest. There could be improvements related to pricing as well, for example, a price change depending on supply. If the season was good and everything went smoothly, the crops would be cheaper; if the season was harsh with rain and storms leading to a smaller amount of crops, the price would increase. Imagine the new possibilities this would offer to the FS22! You would have to manage your money strategically, sign contracts for stable prices and more. No other improvement has been requested more often than more mods on consoles. The challenge of implementation definitely falls on the shoulders of GIANTS because it’s not the FS developers who are responsible for mod restrictions. In this case, Sony and Microsoft are to blame – they do not allow script modifications. Sadly, this means that console players miss out on a lot of interesting and useful mods. What console players have are mods without scripts that are released via Modhub. And even if the restrictions on the consoles are not lifted, there’s still something developers at GIANTS could do. Modders often say that it’s not easy to publish mods via Modhub. If the players manage to get this message to the GIANTS, maybe at least a few more mods will make it onto the consoles. But we wouldn’t be too optimistic about the change in script rest

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