
WindyLoads v0.0.6 FS22
The WindyLoads v0.0.6 FS22 is a custom FS22 mod designed for Farming Simulator enthusiasts. Downloaded over 0 times, this mod offers enhanced gameplay, clean installation, and dedicated server support for multiplayer games.
About WindyLoads v0.0.6 FS22 (FS22 Mod)
Complete overview, key features, and compatibility guide for Farming Simulator.
The WindyLoads v0.0.6 FS22 is an officially tested FS22 mod designed specifically for Farming Simulator players. Belonging to the Other collection, this modification delivers enhanced gameplay mechanics, realistic 3D modeling, and smooth dedicated server multiplayer integration.
Downloaded over 0 times, this addon has been community-verified for log-clean performance on Windows PC and Mac systems.
Mod Details & Release Notes
Version 0.0.6.0 Introduced tilting losses of vehicles Bugfix in particle system to prevent crashes on swap-body vehicles
For all the friends of a more realistic play style. Some loads will be blown away by heavy winds when transported in open trailers or other vehicles. The strength of this effect depends on the kind of load as well as on the fill level of the respective vehicle. A fully filled trailer will be much more affected by the mod than an only partially filled one. High velocities have an overproportional effect on the blowing strength. Closing the cover of trailers avoids the effect of losing loads. So if a vehicle has no cover, you should think about what to transport with it.
New in this version: The most requested feature of the community ***PARTICLES*** You can see a particle effect when the load of the trailer is being blown away by the wind. For now the particle effect is static so to say. This means that it doesn’t change color according to the fill type. But it changes intensity according to the strength of the blowing effect. This gives you an impression of how much load you’re loosing when driving with open trailers. I will try to figure out in the future how to adapt the smoke color according to the fill type. Currently the particle effect is not synchronized in multiplayer. I still need some time testing to realise that. But I didn’t want to keep this new feature that long from you.
The package includes a .xsd file which describes the allowed configuration paramaters of the modDesc.xml.
Explanation of the configuration parameters: – debugMode: when active an ingame hud is shown which reveals some of the internal calculation values, while operating a vehicle that is influenced by the mod. Furthermore some of the critical events in the mod processing are printed to the games log file. Depending on the map, fill types and vehicles this can be a lot! Only for people who want to know exactly what’s goning on. Don’t blame me for bad things happening in debug mode 😉 – considerWindSpeed: when active, the current wind speed in the game is considered for calculating the strength of blowing loads. Driving against the wind blows away more load than driving with it coming from the back. – minBlowSpeed: This is the speed in km/h (not necessarily the value shown in game) above which the calculation for blowing loads comes into effect. Below this speed, no loads will be blown away. – blowFactorGlobal: This is a global scaling factor (float value) for the strength of the effect of blowing away loads. The standard value is 1 (one) which equals 100 %. A value of zero (or below) effectively deactivates the mod. Values above 1 increase the strength of the blowing effect. – <fillTypeConfigurations>: Here items of the type <fillTypeConfiguration> my be added to change the behaviour of the mod concerning certain fill types in the game. By standard the applicable fill types for this mod are determined by the predefined fill type categories from within the game. This configuration allows fill types to be included or excluded by the user’s choice. The value of “fillTypeBlowFactor” defines the strength of the blow effect caused by the wind for this fill type. Be cautious with tuning this value! You may also change the values of the “fillTypeBlowFactor” for predefined fill types by adding them again with another value. Please look at the examples provided to see how to deal with this configuration. – <vehicleTypeConfigurations>: Here items of the type <vehicleTypeConfiguration> my be added to exlcude certain vehicles from the effects of this mod. You have to use the EXACT full vehicle name (Vehicle.getFullName()) that is used in the game to allow the vehicle to be identified for the purpose of this configuration. Please look at the examples provided to see how to deal with this configuration.
Important note: This is still work in progress! I’m thankful for any feedback about bugs, errors or improvement suggestions.
Tags: EXACT
Key Features & Performance Highlights
/mods/ folder.Frequently Asked Questions (WindyLoads v0.0.6 FS22)
Q: Is WindyLoads v0.0.6 FS22 free to download?
A: Yes! All Farming Simulator mods on Farming Simulator Mods are 100% free to download without subscription requirements.
Q: Which game version does WindyLoads v0.0.6 FS22 support?
A: This mod is built for FS22 (Farming Simulator 22).
Q: Is WindyLoads v0.0.6 FS22 safe and virus-scanned?
A: Yes, every file undergoes automated virus and integrity checks before publishing.
Unlock Download Link
To download WindyLoads v0.0.6 FS22, click the Like button below to reveal the direct download URL.
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Specifications & Mod Metadata
FS22 ModHow to Install WindyLoads v0.0.6 FS22 (FS22)
- Click the Like button above to reveal and copy the direct download link.
- Download the
.zipmod file to your computer. - Copy the downloaded
.zipfile (do NOT unpack unless instructed). - Paste it into your Farming Simulator mod folder:
Documents / My Games / FarmingSimulator2022 / mods / - Launch the game and activate WindyLoads v0.0.6 FS22 in the mod selection menu.
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